Large-scale role-playing games are taking longer to develop and are riskier to pull off as player expectations skyrocket alongside technological advancements. He estimated it could take as many as 50 hours to reach that benchmark. “This game doesn't really even get going until you finish the main quest,” Bethesda Vice President Pete Hines said in an online discussion at the Gamescom conference this month. In enormous cities like New Atlantis, players explore a post-Earth future where locals dish out quests, like gathering scientific samples.Įxecutive producer Todd Howard described the game as “Skyrim in space,” referring to Bethesda's 2011 fantasy role-playing title, The Elder Scrolls V: Skyrim, which has sold over 60 million copies.Īlthough Starfield's setting is futuristic, its gameplay is decidedly traditional, and some reviewers found it slow. Players choose their characters, like a bouncer or bounty hunter, and then jet into space to operate a ship, hire a crew, mine materials and gun down bad guys. The game offers over 1,000 stars and planets to explore. Starfield, like Redfall, is a product of Bethesda and will be sold exclusively for Microsoft's Xbox consoles and for PCs. is another effort to bring more properties under its corporate umbrella. Microsoft's still-pending, $69 billion bid for Activision Blizzard Inc. But Bethesda's last big swing, Redfall, was critically and commercially panned last year after a challenged development cycle. The company's $7.5 billion acquisition of ZeniMax Media Inc., the parent of Bethesda Softworks, in 2020, promised new titles. Microsoft has struggled for years to develop the kind of long-lived hits enjoyed by rival game makers including Sony Group Corp.
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